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PostPosted: Sun Jun 03, 2018 8:08 pm 
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When you try to protect them but they keep trying to kill themselves.

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PostPosted: Sun Jun 03, 2018 8:35 pm 
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grahamf wrote:
When you try to protect them but they keep trying to kill themselves.


Modus vivendi in all games with escort missions.

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PostPosted: Sun Jun 03, 2018 9:22 pm 
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The only reasonable approach to an escort quest is to physically hold your escortees back while you kill everything remotely hostile in the area.


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PostPosted: Sun Jun 03, 2018 9:47 pm 
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Arcanestomper wrote:
The only reasonable approach to an escort quest is to physically hold your escortees back while you kill everything remotely hostile in the area.

Sounds more or less like what Tagon is likely to do, destroy the scrap before they get a chance to salvage it.


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PostPosted: Sun Jun 03, 2018 10:21 pm 
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Zeus67 wrote:
grahamf wrote:
When you try to protect them but they keep trying to kill themselves.


Modus vivendi in all games with escort missions.


Don't remind me. In all the games I played, there was only one where escort missions (or rather mission, singular) didn't feel like pulling teeth.

S.T.A.L.K.E.R. Shadow of Chernobyl


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PostPosted: Mon Jun 04, 2018 8:48 pm 
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Heh, tell me about it. In an unnamed MMO which already has content attendance problems, the developers have seen fit to waste their development budget creating yet another piece of abandoned content: An escort mission in which your escortees decide the best way to safely reach their destination is to scatter and run in all directions at the same time, a system which worked SO VERY WELL in WW2. Suffice it to say, I imagine they've created yet another smash hit: Completely abandoned by the end of the week if not sooner.


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PostPosted: Mon Jun 04, 2018 9:03 pm 
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Fishman wrote:
Heh, tell me about it. In an unnamed MMO which already has content attendance problems, the developers have seen fit to waste their development budget creating yet another piece of abandoned content: An escort mission in which your escortees decide the best way to safely reach their destination is to scatter and run in all directions at the same time, a system which worked SO VERY WELL in WW2. Suffice it to say, I imagine they've created yet another smash hit: Completely abandoned by the end of the week if not sooner.


In this day, when games are downloaded rather than purchased on CD or DVD, (or diskette...for those of us who remember those,) smashing a dud game is much more difficult, and much more expensive, than just deleting the thing from your hard drive.


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PostPosted: Mon Jun 04, 2018 9:32 pm 
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Fishman wrote:
Heh, tell me about it. In an unnamed MMO which already has content attendance problems, the developers have seen fit to waste their development budget creating yet another piece of abandoned content: An escort mission in which your escortees decide the best way to safely reach their destination is to scatter and run in all directions at the same time, a system which worked SO VERY WELL in WW2. Suffice it to say, I imagine they've created yet another smash hit: Completely abandoned by the end of the week if not sooner.

You said it's an MMO right? Maybe the intent is that you have to have a party to do the quest, where one or more party members splits off to escort each individual character simultainiously. Annoying, but an interesting exercise in group coordination.


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PostPosted: Mon Jun 04, 2018 10:37 pm 
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sotanaht wrote:
Fishman wrote:
Heh, tell me about it. In an unnamed MMO which already has content attendance problems, the developers have seen fit to waste their development budget creating yet another piece of abandoned content: An escort mission in which your escortees decide the best way to safely reach their destination is to scatter and run in all directions at the same time, a system which worked SO VERY WELL in WW2. Suffice it to say, I imagine they've created yet another smash hit: Completely abandoned by the end of the week if not sooner.

You said it's an MMO right? Maybe the intent is that you have to have a party to do the quest, where one or more party members splits off to escort each individual character simultainiously. Annoying, but an interesting exercise in group coordination.

Or maybe you're supposed to pay real money to get Shepard dogs to help

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PostPosted: Tue Jun 05, 2018 12:12 am 
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sotanaht wrote:
You said it's an MMO right? Maybe the intent is that you have to have a party to do the quest, where one or more party members splits off to escort each individual character simultainiously. Annoying, but an interesting exercise in group coordination.

Aside from the obvious problem where a bunch of random people on the Internet is not a group, the old question remains: "How many D&D players does it take to change a lightbulb?". Answer: ALL OF THEM! NEVER SPLIT THE PARTY!

In any case, the developers in this game have demonstrated a persistent cluelessness about how games and gamers work that has spanned now years and resulted in just about every piece of content they've produced for years being completely abandoned. Not a single person playing. I don't intend to name this game because I don't actually wish to advertise it or inflict it upon anyone.


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PostPosted: Tue Jun 05, 2018 1:08 am 
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Fishman wrote:
Aside from the obvious problem where a bunch of random people on the Internet is not a group, the old question remains: "How many D&D players does it take to change a lightbulb?". Answer: ALL OF THEM! NEVER SPLIT THE PARTY!

Oh mate... sometimes it is best to split the party.


(pics to big for the forums and I'm too lazy to edit it down)


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PostPosted: Tue Jun 05, 2018 8:25 pm 
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Are you kidding. Do you know how vulnerable adventurers are without their gear. Bath time is exactly the time when you want your team mates handy in case of surprise attacks.


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PostPosted: Tue Jun 05, 2018 9:34 pm 
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Most adventurers never bathe. This is why charisma scores of 3 are so common with them.


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PostPosted: Wed Jun 06, 2018 8:06 pm 
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Arcanestomper wrote:
Are you kidding. Do you know how vulnerable adventurers are without their gear. Bath time is exactly the time when you want your team mates handy in case of surprise attacks.


One of my DMs had a group of bandits raid our inn while half of the party was bathing. My monk helped defend the place while wearing nothing but his magic rings.


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PostPosted: Wed Jun 06, 2018 10:13 pm 
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One of the DMs I played under was noted for kinkiness (He thought John Norman's Gor books were fine literature . . . I'm still not sure who that degrades . . .) so we made a point of always having two-thirds of the party dressed and usually armored while the other third bathed . . .

(The third that were bathing still kept their weapons to hand.)

That was the same campaign where we hid two and a half million coins by sticking them into the wet plaster on the (inside) walls, then painting over them . . .

--FreeFlier


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PostPosted: Tue Jun 12, 2018 10:22 pm 
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Assuming a coin about the size of a quarter, occupying ~6.25 square centimeters each of space in a single-layer configuration for a total of 1562.5 square meters of wall, for a standard 2.5 meter-high interior, that works out to 625 meters of wall. That's a pretty big building to have over half a kilometer of wall in it, all of which will be plated in coins. All it takes is someone accidentally chipping the plaster anywhere in this for the jig to be up. The only reason I can think of for doing a thing like that is less to HIDE the coins and more to put the coins to work as improvised radiation shielding for your fallout shelter.


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PostPosted: Tue Jun 12, 2018 11:20 pm 
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Fishman wrote:
Assuming a coin about the size of a quarter, occupying ~6.25 square centimeters each of space in a single-layer configuration for a total of 1562.5 square meters of wall, for a standard 2.5 meter-high interior, that works out to 625 meters of wall. That's a pretty big building to have over half a kilometer of wall in it, all of which will be plated in coins. All it takes is someone accidentally chipping the plaster anywhere in this for the jig to be up. The only reason I can think of for doing a thing like that is less to HIDE the coins and more to put the coins to work as improvised radiation shielding for your fallout shelter.

What happens if they are pushed in edgewise, with multiple ones shoved into the same hole?

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PostPosted: Tue Jun 12, 2018 11:29 pm 
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Then the ruse would be detected almost instantly, the moment somebody bumps or leans against the wall, as this isn't a stable configuration.


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PostPosted: Tue Jun 12, 2018 11:41 pm 
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It was more than one building, several large mansions, and the DM wasn't clever enough to figure out how to beat it.

We didn't expect to make that large of a profit on that deal . . . the DM-run NPC didn't bargain, and we made two and a half million platinum in profit.

(Mean Axe's vendettas were marvelously profitable, even if he bargained in future.)

Of course, we also managed to wipe out better than 80% of a drow kingdom . . . unfortunately, it was the high ranks that survived.

As if a huge ancient red dragon after us wasn't enough.

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