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The Nightstar Zoo • View topic - Guild Wars

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 Post subject: Guild Wars
PostPosted: Thu Apr 28, 2005 8:56 pm 


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 Post subject:
PostPosted: Thu Apr 28, 2005 10:16 pm 
It was pretty uninspiring during their last open event. :P

Once you get past the shiny graphics (and indeed they are most shiny), there's barely a game to speak of.


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 Post subject:
PostPosted: Thu Apr 28, 2005 11:23 pm 
Al right, admitted, the writing leaves a lot to be desired. But it's extremely fun to play.


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 Post subject:
PostPosted: Thu Apr 28, 2005 11:47 pm 
I really like that system of payment they're using though, where ya just buy the thing...

No monthly fees!

But I shall stay away from MMORPGs no matter how shiney they are, to keep a social life...


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 Post subject:
PostPosted: Fri Apr 29, 2005 3:23 pm 


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 Post subject:
PostPosted: Fri Apr 29, 2005 11:53 pm 


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 Post subject:
PostPosted: Sat Apr 30, 2005 12:54 am 
Kinda makes you wonder why there wasn't a single-player mode available. Nothing complicated like transferring SP characters to online servers; just something that would let people play without a ready internet connection.

How far have you gotten with your characters? I'm sitting at level 7 with a Ranger/Mesmer, pre-Searing, and about ready to go across the wall, I think. I could've gone yesterday, but I was indulging my powergamer tendencies -- trying (and failing) to find more than two trainers for each profession...


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 Post subject:
PostPosted: Sat Apr 30, 2005 11:07 am 
Well, unfortunately, my computer isn't technically compatible with the game (my video card is too old), so until I get an upgrade I can only play it for about a half hour at a time. I have a ranger/monk who just hit level 3, and I've been mostly wandering around doing chores for random citizens.


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 Post subject:
PostPosted: Sun May 15, 2005 3:26 pm 


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 Post subject:
PostPosted: Mon May 16, 2005 1:28 pm 
If you don't mind a bit of a walk, you can get level six henchmen at Fort Ranik or Serenity Temple.

I replaced my Ranger/Mesmer with a Mesmer/Monk, and I'm having a lot more fun, now. Chaos Storm and Symbol of Wrath are an absolutely devastating combination -- I used to hate getting mobbed; now it just makes me giggle fiendishly.

Oh, if you want to add me to your friends list, my character names are "Miles Invictus" (aforementioned Mesmer/Monk) and "Stygus Bloodletter" (Hell Knight -- Warrior/Necromancer).


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 Post subject:
PostPosted: Tue May 17, 2005 7:04 pm 
I can't believe how easily I passed the Bloodfang quest. After many failures, after getting mobbed every time I came close... Eventually I found Bloodfang as he took a walk alone, away from his men. Probably to pee or something. He was dead before he knew what hit him.


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 Post subject:
PostPosted: Tue May 17, 2005 7:35 pm 


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 Post subject:
PostPosted: Tue May 17, 2005 8:07 pm 


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 Post subject:
PostPosted: Tue May 17, 2005 10:20 pm 


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 Post subject:
PostPosted: Tue May 17, 2005 10:46 pm 


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 Post subject:
PostPosted: Wed May 18, 2005 2:30 am 
Now, that is funny. I used those same Ranger skills, but the damage they did just didn't compare to the damage I was getting with my Mesmer skills. A few points in Domination magic went a lot further than trying to balance between Marksmanship and Expertise.

Of course, that might be because a Ranger/Mesmer doesn't get as much energy or energy regeneration. 25 points is enough for one preparation and two bow skills, which is not enough to quickly kill an opponent. A Mesmer/Ranger, on the other hand, has more energy to use, and thus the Ranger's rapidly-recharging bow skills can be used in rapid-fire sequence despite their high energy cost.

"Conjure Phantasm" is the health-sapping one...I thought that one was totally worthless before I actually tried it. Five seconds of degeneration takes about 20-30% health off of just about anything up to level nine or ten. This spell is the only reason I have any points in "Illusion Magic", but they're points well spent.

There are a lot of good Domination spells ("Backfire" is essential), but they have take so much energy that my options become limited. I prefer to unleash as many supplementary skills on a target as I can. "Energy Burn" is a good way to do some heavy damage, too.


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