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The Nightstar Zoo • View topic - FPS - What's so bad about snipers?

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PostPosted: Sun May 09, 2004 12:57 pm 
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PostPosted: Sun May 09, 2004 1:58 pm 
Only problem I have with it is that a game fulla campers gets awful boring awful quick.

Agreed, the tactic is valid, but the terrain usually - almost never - properly supports it. Most 'campsites' are one-way-in, one-way-out deathtraps, deliberately designed as such by the game creators to keep people moving and interested in the game.

Or so it seems to me. *shrug*


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Last edited by IS_Wolf on Wed Jun 08, 2005 1:32 pm, edited 2 times in total.

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Last edited by IS_Wolf on Mon May 10, 2004 2:11 pm, edited 1 time in total.

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PostPosted: Tue Feb 01, 2005 8:03 pm 
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noodleboy: Thread necromancy is bad, mmkay?

Anyway, regarding the OP:
There are three main reasons for not liking snipers in FPSs:
1) Pacing. As Mravac pointed out, it has a tendency to ruin the pacing of "pure" FPSs like UT or Quake (and to some extent CS).
2) Teamplay. In team- and classbased games like Battlefield 1942 or Return to Castle Wolfenstein, sniper infestation is actually a real problem. Now don't get me wrong, the occasional sniper can be an asset (and there are places in both games where snipers are almost necessary to get a shot (no pun intended) at winning) - but when 75% of your team are snipers, you're going to lose. Badly. In my experience, snipers are very rarely team players - most just seem to be concerned about their stats, team and objective be damned.
3) Honor. It's seen as a cowardly. In my personal opinion: who cares, as long as it doesn't devolve to spawn camping (which is cowardly and ruins gameplay) or violate point #2...

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PostPosted: Tue Feb 01, 2005 10:06 pm 


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PostPosted: Fri Feb 18, 2005 12:26 am 


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PostPosted: Mon Jun 06, 2005 3:21 pm 
Seems to me like there's some hypocrisy involved in camping.

Of course spawn camping is bad juju, but most newer games have gotten around that nicely (IE, no spawn "pads" like in Quake 2, 10 second invulnerablility, etc.).

But other than spawn camping, I'm not sure why everybody is trippin'. Even the argument that it's more appropriate for "realistic" games such as CS, BF1942, Far Cry, etc. as opposed to "spray and pray" type classid FPS games such as Quake and UT doesn't hold water. If that were the case why did the designers put in rail guns, lightning guns, etc.?

I figure if someone doesn't like a camper they can put a stop to it. And by "put a stop to it" I don't mean whining to server admins, I mean finding their location and putting a rocket up their ass or whatever. Use some o' those L337 skillz to pwnzor a camper. Which is why the smart snipers fire a shot or two then displace.


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PostPosted: Mon Jun 06, 2005 5:08 pm 
The easiest way to beat a camper is to get proper equipment and vary your approach route. Unless the map has huge design flaws, that shouldn't be very hard to do.

Some people fail to realize it's not about raw skill. A good grasp of tactics and a sense of preparation can compensate for a huge gap in playing ability.


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