Thanks for a dose of "not double-checking the facts before posting" you mean.
He wasn't talking about game implementations. He was talking about hardware. Are you telling me these specific games all did their interlacing through hardware support? Or are you saying that they managed to hack in an implementation without it being directly supported? Also, I wouldn't say an inaccuracy about the N64 invalidates the point.
Uh, I was talking about hardware.
The hardware does
support 640x480 on both the N64 and PS1, the spec sheets specifically list it. He said that the hardware for the N64 and earlier consoles did not support an interlaced mode, when the Spec sheet for the N64 shows one, as well as spec sheets for the 2 consoles released prior to the N64. (In fact, the N64 only has 3 modes it is capable of, according to the specsheets I've seen, one of them being the 640x480.)
If anything, game implementations
is the place where he might be right. Very few games actually took advantage of those features in all parts of their gameplay. Many of them did it in mixed mode, some things in the higher, some in the lower resolution. Most N64 games that did take advantage of the built in
640x480 capability did so only with the Memory expansion, because the N64's memory was just too limited othewise.
And the conversation is about GBDS graphics in comparison to the Nintendo 64.