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PostPosted: Fri Aug 06, 2004 9:32 am 
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Nightstar Graveyard Daemon
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Joined: Mon Jun 03, 2002 8:30 pm
Posts: 1071
Location: Wouldn't you rather observe my Velocity?
Okay, silly thread time. API calls, methods, typedefs, etc that don't exist, that you really think should.

I'll offer these two to get you started:

Code:
// Knwo, Chalain.  It's spelled "knwo".
typedef IUnknown IUnkwon;
typedef IUnknownPtr IUnkwonPtr;

// MessageBox should have a happy icon.  We have
// a warning icon and an error icon.  Why not a
// "success" icon?  (And no, the blue "information" icon
// doesn't count.)
const UINT MB_WOOT = MB_OK | MB_ICONSUCCESS;
MessageBox( NULL, _T("Everything is worky, Yay!"), _T("Success!"), MB_WOOT );


Add your own....


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PostPosted: Sat Aug 07, 2004 3:03 am 
Code:
// Why not?
void ShitAtRunTime(int ms);


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 Post subject:
PostPosted: Sat Aug 07, 2004 8:51 pm 
Raif wrote:
Code:
// Why not?
void ShitAtRunTime(int ms);


Raif, Chalain said "API calls, methods, typedefs, etc that don't exist". The MFC already exists.


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PostPosted: Sun Aug 08, 2004 7:06 pm 
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Nightstar Graveyard Daemon
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Joined: Mon Jun 03, 2002 8:30 pm
Posts: 1071
Location: Wouldn't you rather observe my Velocity?
gwalla wrote:
Raif, Chalain said "API calls, methods, typedefs, etc that don't exist". The MFC already exists.


Actually, gwalla, Raif is correct. The framework to which you refer is the Shitty Runtime, where ShitAtRunTime is a specific, custom event that was invented during the development of the Yai/Ennes/ShinyBot. It means to crash, abend or otherwise gracelessly fail, and is not necessarily limited to programs. :-)


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